Diplomacy

Alright, since I have nothing else to post, I'm going to start discussing this game. It's simple really. It takes place in 1901 with seven major European powers. Each player is assigned one power. The object of the game is to win 18 supply centers (the areas on the map with a dot are SCs). Each country has armies and fleets, armies can move one space per turn to any adjacent land territory, fleets can move to any adjacent sea territory or coastal land territory. There are two moves per year, spring and fall. The starting map is set up as such.



The white areas are neutral countries. They want no part of this war, but they are about to be invaded anyway. Most are supply centers, but a few are not (North Africa, Albania). If a single unit attacks a neutral country, it acquires it. It however must hold that territory after the fall move to earn a build. If two countries attack the same spot, it's a bounce. Another unit can order support to gain a territory to make it 2-1, but there's no rolling dice or any luck element involved. After the fall move, countries get builds if they have more SCs than units. If the opposite is true, countries must disband units. Countries may only build on their home SCs.

A big part of this game is negotiating. You cannot win on your own, you need help. You need to form alliances in the beginning to take other countries out of the game, and then stab them at the right time. It is not uncommon however for two, or even three powers to share a victory.

In this game I will be playing France. It's considered the best power to have (yes, not all countries are created equal; Italy is considered the worst).

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